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Exit the gungeon porn
Exit the gungeon porn













Each level features one of several different bosses, and most of them are considerably difficult with large HP pools. Hit the shop, rinse, repeat until you beat the Dragun, then try again with another character. The flow of game progression amounts to: see the elevator which will serve as the level, stay alive until you’re shuttled off to a small static room with some light platforming and gunplay, possibly run into an unlockable NPC, return to the elevator for another fight, then face the boss. Get in, get out, and don’t feel too bad that RNG failed you this time, since even the best weapon swaps are temporary. With Enter, this sensibility could turn a run into a drawn-out, tense affair, but Exit seems designed to just absorb you into an arcade-like escape attempt until you die or succeed. Very little of that manifests here, with Exit the Gungeon’s constant weapon-switching chaos (interestingly, inspired by the unlockable Blessed mode found in the original) seemingly built to counter premeditation of any stripe.

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Part of what makes Enter the Gungeon so special is it’s careful approach to combat, the myriad of synergies which exist between items and weapons, and the sense of player agency. It’s hard to call the latter a distinct improvement, though, and it can’t help but feel like an artificial pretense to boost the game’s perceived value, now that it’s on (scare-quotes) “proper” gaming platforms.

#EXIT THE GUNGEON PORN UPDATE#

The new version which shipped with the Nintendo Switch release is a little beefier, though, with the trumpeted 2.0 update adding some fixes, gameplay adjustments, and additional content, slightly extending the length of the experience.













Exit the gungeon porn