
* The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network. Don't forget to change the player number from 1 and read the warning message. You can start a netgame from the launcher. * Multiplayer does work, however only Switch PC multiplayer has been tested. You can use the `Override RSP file` option if you have to load files from other locations. * The launcher will only detect files in `gzdoom/iwads` and `gzdoom/pwads`. Any changes will be saved to `gzdoom/launcher.ini`. You can also add your own profiles by pressing Y on the main tab. * The launcher has predefined default profiles for most supported IWADs. * Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the `gzdoom/pwads` folder. * You can technically place the game into any subfolder in `sdmc:/switch/`, as long as the `gzdoom` folder is next to `gzdoom_launcher.nro`. * Place at least one supported IWAD (e.g.
#Latest gzdoom zip file
* Unzip the attached ZIP file to the `switch` folder on your SD card. gzdoom supports playing almost 30 games and their shareware counterparts on your homebrew enabled Nintendo Switch hybrid video gaming console. Gzdoom is a homebrew game engine port of gzdoom for the PC which is a recreation of the original Doom game engine by iD Software. * that seems to have fixed the not-saving-joystick-settings bug.
#Latest gzdoom software
High resolution correct version of the software fuzz, for both software and hardware renderers.Correct ZDoom software light mode for the hardware renderer.Truecolor support for the classic 2-point renderer.Polygonal, 3-point perspective truecolor software renderer (“Softpoly”).The QZDoom codebase enhancements partially also found their way into LZDoom, courtesy of Magnus Norddahl (dpJudas) and Rachael Alexanderson (Eruanna).
#Latest gzdoom mods

OpenGL 2.1 based renderer (OpenGL 3.3+ recommended):.Rudimentary support for Doom Legacy (To run existing Legacy mods like Ni'mRoD - IXNAY on the HOMBRE).All features from latest version of mainline GZDoom ( ACS, ZScript, ZMusic etc).
#Latest gzdoom full
Starting from LZDoom 4.5.0, the port will move to a more recent GZDoom build, dropping the OpenGL 2.1 renderer altogether in favor of the SoftPoly II renderer, a full 3D polygonal renderer that runs on the CPU on a hardware accelerated backend. The first version of LZDoom as result of this merging was version 3.82, released on July 19, 2019, seven days after the last Vintage release. Eventually, another one of drfrag's ports, GZDoom Vintage was merged into the existing codebase to create one new unified port under the same name. LZDoom was originally started as another legacy oriented build of GZDoom, built around version 3.3.
